Friday, December 19, 2008

Initial Madlib Karacters

Johnny's working on creating characters for Karaoke that can be randomly generated from different parts.

This is a link to the character file:
http://www.davidjimison.info/workinprogress/madlib/charcters.zip

Wednesday, December 17, 2008

Madlib Karaoke

The current version of madlib karaoke uses a series of different files to enable the madlibs to occur.

http://www.davidjimison.info/workinprogress/madlilbKaraoke_01.zip

  1. karaTimer.fla - this file is the master file, provides the menu, and then loads the appropriate lyrics and such
  2. songs.as - this contains all necessary lyrics and timepoints
  3. *.swf - these are the flash files which play in the background during the song currently they are just launched to play
  4. *.mp3 these files are the songs which play in conjunction with the visuals and lyrics
ANDY - Open up the various files and take a look around. See if you have any questions regarding how everything is currently running. Things can definitely be made more efficient in terms of how the arrays and data is being handled. However for now, once you have finished getting a handle of what is going on in the code, try to substitute one of the animations with the one that you created with the mousetracker.

Sunday, December 14, 2008

Spinning bird

Here's the new version. The bird now flies around the mouse, which I replaced with a simple graphic so that the bird could go in front of it.

All of the instances of _ymouse or _xmouse have been replaced by variables that are checked every frame to be equal to the mouse location.

Also, while playing with xScale, I made this, which is fairy simple, but I liked what it did.

I've been using my own hosting, but is there anywhere else that you would prefer me to be putting these?

And I can email you the .fla if you would like it.

Wednesday, December 10, 2008

Mouse Follower

http://www.andymasteroffish.com/files/Eyebeam3.swf

A flash animation with three characters that follow the mouse
-The walking lady slowly follows the mouse along the ground. Once she is in the same place, she looks up, however, if the mouse moves, it takes her a little while to figure out what happened. The likelihood of her realizing that the mouse has moved increases with each frame that she spends confused.

-The dog is excited about getting to the mouse. The further away he is, the faster he'll move. Once he gets there he sits down, but jumps up occasionally.

-The bird flies toward the mouse in the air and rotates to face the mouse. He's the only one that work on both the x and y plane.

Creating Beta Version

Today we decided upon a strategy for creating the next version of Madlib Karaoke.  This version will feature the current ability to replace words in Karaoke songs, but also enable interaction through movement of the microphone.

New to the team, Andy Wallace, will be developing a symbol library of movements, allowing particular movements from the mic to trigger specific interactions.

The plan is as follows:

STAGE 1 - December 20th
  • Create a 2d sprite in flash have it move on x and y axis to follow mouse
  • Add parameter to tweak speed that the sprite moves to the mouse
  • Replace mouse data with x/y data from XML sockets from text file
  • Use java app to send randomized x/y data to flash via XML sockets
STAGE 2 - January 20th
  • Develop a system to monitor x/y input over time, allowing detection of particular shapes. This will require some abstraction of the data.
  • Successfully test this with mouse as the input
  • Modify Java App so that it sends both randomized data and particular shapes
STAGE 3 - Feburary 1st
  • Use Open Frameworks to receive x/y position of mic with IR band
  • Send via XML sockets to Flash